Alignment: Kenku don’t like making promises and they generally try their best living their lives out of trouble.Size and Speed: Medium (5ft tall, and weigh 90 to 120 pounds on average), 30ft walking speed.Age: Kenku reach maturity as early as 12 years, and usually live up to 60 years.Ability Score Increase: DEX + 2, WIS + 1.Players who want to explore this idea with a Kenku should take note of these traits: And depending on their background in the adventure, Kenku might be on a constant quest to gain a voice to call their own. However, players who decide to make a Kenku character might find them interesting, as their art of forgery and mimicry aren’t just “passed down,” they’re inherited. Kenku are particularly associated with “henchmen” such as the Goblin, which might make other people treat them with a side-eye. This guide explores what we know about Kenku society and how you can make compelling and mysterious Kenku characters that can help propel your team dynamic into new heights. Players who want to play a mysterious avian character can rely on a Kenku to envelop their party with intrigue and mystery. Adventuring parties could use a Kenku for their natural ability to work well in teams and players may love playing a Kenku for their natural affinity with shadows and sowing chaos. However, most people know Kenku to be sly, cunning, secretive, and untrusting creatures. As a result, Kenku evolved to look more like humanoid crows - retaining black feathers, a beak, and talons for hands and feet. Unlike their avian cousins, Kenkuin Dungeons & Dragons 5e lost their wings when their ancient progenitor had committed a mysterious crime. This D&D 5e guide will help us make an interesting Kenku. Meta Description: The crow-like Kenku in Dungeons & Dragons 5e are more than just minions to an adventure's villains.
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